Multi-cluster Kubernetes & microservices
Contribute to distributed AI infrastructure across cloud clusters, on-prem K3s, and edge deployments, connecting services across languages and messaging systems.
HELLO, I’M
Senior Software Engineer
Distributed systems & microservices.
Kubernetes & real-time video.
KUBERNETES · MICROSERVICES · VIDEO
I’m Burak Hamuryen, a senior software engineer in Berlin with 14+ years of experience. I build distributed systems, microservices, and real-time video streaming and processing platforms.
My work spans multi-cluster Kubernetes architectures and services written in Go, Kotlin, Scala, Python, and Java. I connect backend services, messaging, and video pipelines across cloud, on-premise, and edge environments, with a focus on performance and reliability in production.
At intenseye, I contribute to backend services, AI video pipelines, and infrastructure operating across roughly 10,000 Kubernetes pods. My experience also includes sensor and device integration, industrial I/O, and NVIDIA Orin edge systems that connect software decisions to physical equipment.
Contribute to distributed AI infrastructure across cloud clusters, on-prem K3s, and edge deployments, connecting services across languages and messaging systems.
Build and optimize real-time video pipelines for streaming, decoding, processing, encoding, and recording. Experience spans low-latency delivery, concurrent camera streams, and AI video processing across cloud and edge environments.
Connected cameras, radar, access-control systems, and industrial I/O through device discovery, real-time data processing, and SCADA integration. Work includes a shared platform for 5,000+ cameras and sensors across roughly 50 locations.
Designed a national auction platform with live balance checks, bank integrations, and 1,000+ concurrent bids per auction.
Resolved memory leaks and stabilized a critical platform within one week, then helped move it to a microservice architecture.
THE JOURNEY
SELECTED ENGINEERING WORK
Professional platforms I’ve helped build, followed by selected public repositories. From national auctions to video analytics, device integration, and cloud infrastructure.
Turkey’s Ministry of Trade auction platform, with 1,430,066 active users as of September 14, 2026. Supports live bidding and integrations with banks and government registries.
My contribution Designed and developed the .NET Core platform, including real-time bidding, balance checks, margin transactions, and integrations with four banks, e-Devlet, MERSIS, and MERNIS.
An InfoDif product: a multi-camera video analytics and management platform built on the Capra image-processing framework.
My contribution Developed native C++/Qt video management components for live viewing, recording, and analytics, alongside camera/NVR configuration and sensor, alarm, and notification handling.
Originally a Proline product, iSIM became a separate company in 2020. I continued with the platform through that transition, bringing cameras, sensors, and security systems into a shared monitoring environment.
My contribution Led platform architecture for deployments across roughly 50 locations, unifying 5,000+ cameras and sensors. Built a native RTSP-to-WebRTC bridge for browser viewing and worked on SCADA integration.
An AI video analytics platform connecting workplace risk detection with real-time alerts and industrial device integrations.
My contribution Contribute across backend services, video and AI pipelines, and infrastructure spanning Google Cloud, on-prem K3s, and NVIDIA Orin edge devices. Work includes customer I/O integration and the systems connecting detection to device actions.
A .NET RTSP proxy, connecting native video-streaming components with the .NET ecosystem.
A C++ RTSP video streamer built with live555. A look at the native streaming side of my work.
A Java library for Turkey’s e-Arşiv / e-Fatura portal: invoice creation, queries, cancellation, SMS approval, and PDF retrieval.
MY TOOLBOX
FOUNDATIONS
NOTES FROM THE FIELD
Engineering articles by Burak Hamuryen on distributed systems, AI agents, Kubernetes, real-time video, and the trade-offs behind production software.






Designing reliable AI agents: retries, duplicate actions, and what to do when a tool succeeds but its response is lost.
Diagnosing a slow video pipeline: trace where frames wait and cross between CPU and GPU memory before adding capacity.
Deciding when to split a monolith: a first-hand account of service boundaries, deployment constraints, and the costs of a small team operating separate services.